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Game Reviews: Don’t Take It Personally

Cross-posted from the Weber Shandwick Seattle blog. This week, game blogs and Twitter are buzzing about an incident that illustrates the tension that sometimes exists between PR professionals and...

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PopCap’s zombies are polite: building a world for your brand

Geekwire recently shared a note that Seattle-based PopCap Games wrote to its new owner Electronic Arts. If you’re not familiar with the company, it might be…confusing? PopCap makes the popular game...

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Google+, the post-friend social network

The other day I was reading an exchange between two friends on Facebook, neither of whom “gets” Google’s recently-launched social network Google+. It occurred to me that the moment I “got” Google+ was...

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Kaijuland is the social game for my inner 10-year-old

When I started blogging about game industry PR, I had no idea that it would lead to me getting pitched by other PR professionals. As a happy result of this, I got a sneak peek at the upcoming game...

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Infographic shows mobile gaming dominates the game industry

Geekaphone’s Mobile Gaming by the Numbers infographic is pretty eye-opening. A representative of one game company at Casual Connect told me that they’re scaling back on attending game industry events...

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Gamers are taking to Google+ like ducks to water

You know who’s really diving headfirst into Google+ and figuring out pretty quickly how it fits into their lives? Gamers and game designers, at least from what I’m seeing. I’m getting more...

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Jeremiah Owyang on outsourcing community management

A couple of years ago I predicted that internal employees at companies would have fully taken over social media’s front lines by now, and agencies would be in a purely strategic and advisory role. As...

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How are you using Google+ at PAX Prime?

There are some obvious ways to use Google+ at PAX Prime: the same way you’d use Twitter and Facebook, to post updates from the show and share photos. But I’m curious to see how two features in...

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Bowie’s “Space Oddity” vs. your copywriting

Ambiguity is a hallmark of many great works of art. They present us with many potential meanings or layers of meaning, and no interpretation can be said to be the “right” one. If you’re a copywriter,...

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PAX Prime 2011: A recap

Cross-posted to the Weber Shandwick Seattle blog. I may not have been there at the beginning, but I’m pretty close: my first PAX was in 2006 at the Meydenbauer Center in Bellevue, where a few thousand...

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We have a winner in the Edition Wars, and it’s Brian Patterson

Game designer Monte Cook announced that he has returned to Wizards of the Coast, working with the Dungeons & Dragons R&D department “exploring various options and experimenting with the game.”...

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5 games to play while you’re occupying Wall Street

When you’re staging a long-term protest — an occupation, if you will — you’re looking at sporadic fits of action amid long stretches of just standing or sitting around. So why not play a game? Here are...

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Advocacy in action! My awesomeness is unfiltered.

Do not accept filtered awesomeness! Visit Stacy’s Etsy shop at Paper Tiger Cards & Gifts for wonderful, geeky notepads, greeting cards and more.

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Atlas Shrugged DVD, Blu-Ray packaging recalled because of a single word

This is such a gorgeous example of why copywriting is important — the original mistake, and then how the situation was salvaged by quick action and effective communication. Atlas Productions LLC...

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Occupy gaming: Another world is possible…trust us.

Inspired by game designer Chris Pramas’ participation in yesterday evening’s Working Washington/Occupy Seattle march, I made this using resources from http://occupydesign.org/.

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99 percent “Another World Is Possible” t-shirt now available

Wow! I was not at all prepared for the incredible response my “99 percentile” design got. A lot of folks shared it, others offered suggestions on how to make the design better (I am not an illustrator...

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Ask Evil Wade: How do I get away with phoning it in on my blog?

In this new feature at Rockett Science, my evil twin from a mirror universe provides readers with terrible, terrible advice. Eric F. asks: Dear Evil Wade, I’m thinking about just phoning it in on my...

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New blog post: Interview with Paizo’s Erik Mona

My Q&A with Paizo’s Erik Mona is up at the Weber Shandwick Seattle blog. While chatting with Erik at Gen Con in 2010, I discovered that he worked for my current PR agency when he was just out of...

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A good week for the Old School: 1st edition AD&D and Metamorphosis Alpha are...

It’s only 8:00am where I live, but already there’s two pieces of mind-blowing good news via Eric Franklin and Grognardia. Eric left me a message on Glass (a bookmarking/conversational app you should...

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I’m at SXSW Interactive! Are you?

I would have posted earlier, but I was out sick for a bit, then had to scramble to catch up pre-flight to Austin. But here I am in sunny (ahem) Texas, going to some great panels, meeting some cool...

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