Game Reviews: Don’t Take It Personally
Cross-posted from the Weber Shandwick Seattle blog. This week, game blogs and Twitter are buzzing about an incident that illustrates the tension that sometimes exists between PR professionals and...
View ArticlePopCap’s zombies are polite: building a world for your brand
Geekwire recently shared a note that Seattle-based PopCap Games wrote to its new owner Electronic Arts. If you’re not familiar with the company, it might be…confusing? PopCap makes the popular game...
View ArticleGoogle+, the post-friend social network
The other day I was reading an exchange between two friends on Facebook, neither of whom “gets” Google’s recently-launched social network Google+. It occurred to me that the moment I “got” Google+ was...
View ArticleKaijuland is the social game for my inner 10-year-old
When I started blogging about game industry PR, I had no idea that it would lead to me getting pitched by other PR professionals. As a happy result of this, I got a sneak peek at the upcoming game...
View ArticleInfographic shows mobile gaming dominates the game industry
Geekaphone’s Mobile Gaming by the Numbers infographic is pretty eye-opening. A representative of one game company at Casual Connect told me that they’re scaling back on attending game industry events...
View ArticleGamers are taking to Google+ like ducks to water
You know who’s really diving headfirst into Google+ and figuring out pretty quickly how it fits into their lives? Gamers and game designers, at least from what I’m seeing. I’m getting more...
View ArticleJeremiah Owyang on outsourcing community management
A couple of years ago I predicted that internal employees at companies would have fully taken over social media’s front lines by now, and agencies would be in a purely strategic and advisory role. As...
View ArticleHow are you using Google+ at PAX Prime?
There are some obvious ways to use Google+ at PAX Prime: the same way you’d use Twitter and Facebook, to post updates from the show and share photos. But I’m curious to see how two features in...
View ArticleBowie’s “Space Oddity” vs. your copywriting
Ambiguity is a hallmark of many great works of art. They present us with many potential meanings or layers of meaning, and no interpretation can be said to be the “right” one. If you’re a copywriter,...
View ArticlePAX Prime 2011: A recap
Cross-posted to the Weber Shandwick Seattle blog. I may not have been there at the beginning, but I’m pretty close: my first PAX was in 2006 at the Meydenbauer Center in Bellevue, where a few thousand...
View ArticleWe have a winner in the Edition Wars, and it’s Brian Patterson
Game designer Monte Cook announced that he has returned to Wizards of the Coast, working with the Dungeons & Dragons R&D department “exploring various options and experimenting with the game.”...
View Article5 games to play while you’re occupying Wall Street
When you’re staging a long-term protest — an occupation, if you will — you’re looking at sporadic fits of action amid long stretches of just standing or sitting around. So why not play a game? Here are...
View ArticleAdvocacy in action! My awesomeness is unfiltered.
Do not accept filtered awesomeness! Visit Stacy’s Etsy shop at Paper Tiger Cards & Gifts for wonderful, geeky notepads, greeting cards and more.
View ArticleAtlas Shrugged DVD, Blu-Ray packaging recalled because of a single word
This is such a gorgeous example of why copywriting is important — the original mistake, and then how the situation was salvaged by quick action and effective communication. Atlas Productions LLC...
View ArticleOccupy gaming: Another world is possible…trust us.
Inspired by game designer Chris Pramas’ participation in yesterday evening’s Working Washington/Occupy Seattle march, I made this using resources from http://occupydesign.org/.
View Article99 percent “Another World Is Possible” t-shirt now available
Wow! I was not at all prepared for the incredible response my “99 percentile” design got. A lot of folks shared it, others offered suggestions on how to make the design better (I am not an illustrator...
View ArticleAsk Evil Wade: How do I get away with phoning it in on my blog?
In this new feature at Rockett Science, my evil twin from a mirror universe provides readers with terrible, terrible advice. Eric F. asks: Dear Evil Wade, I’m thinking about just phoning it in on my...
View ArticleNew blog post: Interview with Paizo’s Erik Mona
My Q&A with Paizo’s Erik Mona is up at the Weber Shandwick Seattle blog. While chatting with Erik at Gen Con in 2010, I discovered that he worked for my current PR agency when he was just out of...
View ArticleA good week for the Old School: 1st edition AD&D and Metamorphosis Alpha are...
It’s only 8:00am where I live, but already there’s two pieces of mind-blowing good news via Eric Franklin and Grognardia. Eric left me a message on Glass (a bookmarking/conversational app you should...
View ArticleI’m at SXSW Interactive! Are you?
I would have posted earlier, but I was out sick for a bit, then had to scramble to catch up pre-flight to Austin. But here I am in sunny (ahem) Texas, going to some great panels, meeting some cool...
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